Taxonomy: Wavekin (Leech)
Description: Leeches are amphibian creatures that dwell in water but often hunt on land. They use the leaf-life decorations on their bodies to lure in herbivores before latching on and drinking their fill of blood. Horrifyingly, despite the leech’s lack of eyes they are possessed of countless eyespots all across their bodies.
Taxonomy: Wavekin (Elbst)
Description: Likely a specialized evolution of the land-based peiste, the elbst is a vicious creature with razor sharp teeth and a hunger for flesh.
Capabilities: The elbsts of the Pharos were able to emit large gushes of water from their maw in ‘flash floods’ capable of bruising flesh and bone.
Etymology: The name Elbst stem from Swiss legends, where they are terrible aquatic serpents that can shapeshift and consume those who step too close.
Taxonomy: Wavekin (Uragnite)
Description: Uragnites are an odd species that are naturally rather small but have been twisted into much greater stature by the Nymians in order to farm their flesh, which the Nymians ate.
Etymology: Uragnite is a variant spelling of aragonite, a mineral that forms in shells of mollusks and the uragnites of Eorzea are certainly mollusks.
Taxonomy: Wavekin (Pugil)
Description: Bizzare wavekin that propel themselves in a primitive form of flight using a wind-aspected gas filled bladder within their body, pugil are famed for their voracious appetite and single-minded attitude towards food.
Etymology Notes: Pugil means fist, or boxer, in latin, which may refer to the aggressive outlook of the pugil in Eorzea.
The Crystalline Dead ☠
Taxonomy: Ashkin (Damned)
Description: Undead risen by dark sorceries or accidents of nature, the damned are shambling horrors. These particular unfortunates were sailors of Limsa Lominsa, garrisoning the Pharos during its function. The nature of their death seems to be responsible for the dead of Pharos rising, their bodies encased in the over-aspected aether of the tower’s explosion. Various barbers were dotted throughout the tower, the surgeons and medics of the ships the sailors were stationed on. The greatest of these unfortunate creatures was Symond the Unsinkable, a notable sailor under Limsa Lominsa and brother of Diamanda, an apprentice under Naldiq and Vymelli’s. Thankfully he was put to rest by the adventurers who cleansed the tower. All of these undead seem to have been brought under the way of the Siren.
Capabilities: Symonde the Unsinkable was able to combine the harmfully overaspected crystals of the tower with his own weaponry, in a series of ‘crystalline shots’.
Taxonomy: Ashkin (Bhoot)
Description: Bhoots are particularly dangerous variants of ghosts, driven to strangle their foes with their small hands. Some, typically priests of Nald’thal, theorize that this is out of a desire to obtain new souls and gain life once more through them.
Capabilities: The mere grasp of the bhoot is a ‘terror touch’ that corrupts and fouls the flesh, injuring it. The creatures are also capable of inflicting ‘paralysis’ upon their foe, seizing their aether within their bodies briefly.
Etymology Notes: A bhoot is an Indian term for a ghost.
Taxonomy: Elemental (Sprite)
Description: Essentially a mere conjoining of aether and ideal conditions, a sprite is of no relation to the powerful elementals of the Black Shroud, and are in fact as devoid of reason and sentience as the average weather pattern. These sprites are likely composed of the same overaspected, likely astrally polarized, aether as the crystals in the tower.
Capabilities: The corrupted sprites of the Pharos were able to unleash great gouts of aether in an attempt to ‘banish’ a foe from their mortal coil.
Taxonomy: Ashkin (Ghost)
Description: Despite folklore to the contrary, ghosts are actually fully corporeal creatures, solid to the touch. They are typically said to be bound to the mortal world due to an unfinished purpose of some form. These creatures were the inhabitants and garrison of the Pharos, born again after death as ghostly creatures, drifting around their former home.
Taxonomy: Ashkin (Slime)
Description: Slimes are produced when humors leaking out of corpses come to rest on an area enriched by earth aether. The earth aether adopts the aetheric energies left behind by the dead individual(s) and uses them to control the congealed biological material. These slimes are likely the residual aether of the tower’s bastion, tainted by the unstable energies of the crystals.
Taxonomy: Cloudkin (Vulture)
Description: Vultures are commonly symbols of impurity in cultures due to their reliance on carrion to survive, although they are also fully capable of hunting down a target with their bladed talons and claws.
Taxonomy: Cloudkin (Zu)
Description: Traditionally, zu were only found in Eorzea in the springtime after migrating from the deserts of the Far East. Unfortunately, however, their kind have been found throughout Vylbrand and the Sea of Clouds year round after the climate disruptions of the Calamity. The zu of the Pharos had laid eggs, from which came pullets and cockerels.
Capabilities: When the zu is brought to particular rage, often by the injury of its children, it is capable of descending into a ‘flying frenzy’ in which it unleashes its full physical power upon a foe. Another signature ability of the zu is compressing wind aether into a ‘sonic boom’ potent enough to slice flesh and cut bone. Similarly, it is able to unleash gusts of wind aether from its beak, which it them agitates with wing strokes in a technique unimaginatively named ‘breath wing’ by the adventurers that slew it.
Etymology Notes: The term zu is drawn from the anzu, a pseudo-divine bird of Mesopotamian myth able to breathe gusts of flame and water, often regarded as the personification of storms.
Taxonomy: Voidsent (Flan)
Description: Lowly ranked inhabitants of the 10th rung of the voidal hierarchy, the humble flan is a terrible beast capable of mimicking language crudely as a trapping tactic. Academic opinion is that these vile creatures form out of matter that comes into contact with the all-consuming, all-destroying influence of the Void.
Capabilities: Just as with the corrupted sprites, these puddings were able to unleash harmful energies aiming to ‘banish’ their foes. They were also able to ‘divide’ themselves into smaller portions of themselves, able to operate independently.
Taxonomy: Cloudkin (Deathgaze)
Description: The exact nature of the mysterious deathgaze has remained unknown, yet they frequently appear in the folklore of Eorzea and further lands. Their flocks arrive every few years to terrorize the people of Aldenard, devouring prey before moving on. The name given to this particular deathgaze is surely a reference to its terrible power and ability to cow those before it.
Capabilities: The tyrant is able to lash out with its tail in a ‘whipcrack’ with bruising force. The beast is also able to emit ‘aero blasts’ of wind aether in shockwaves, as well as emitting a loud ‘bombination’ or buzzing noise, which confuses the senses and slows reactivity.
The Siren ☠
Taxonomy: Spoken (Siren)
Description: Sirens had once been some of the most feared creatures on the ships and coastlines of Eorzea, before the legendary pirate Mistbeard conducted a grand purge of their species. This resulted in them growing much rarer, but they have persisted, using their magical songs to lull those they prey upon into submissiveness, and then feeding upon their aether and, if more flowery tales are to be believed, souls until they are little more than dead husks. Some scholars theorize that the corrupted crystals of the Pharos drew the siren to the tower.
Capabilities: The siren was able to ‘charm’ those nearby it with an enchanting voice but beyond this, the creature was able to employ other uses with its voice. These included ‘songs of torment’ which induced a rending, phantom pain within those who heard it and a ‘lunatic voice’ which fouled the aether, gradually corroding an individual from within. Tragically, the siren boasted a small retinue of undead Maelstrom privates and sergeants, originally the protectors of the Pharos, who she used as weapons.
Etymology Notes: Sirens are figures of Greek myth, creatures that resembled a fusion of woman and bird, and that lured sailors to their deaths with enchanting songs and their ability to control the wind. The links between this and the Eorzean siren are clear.