Taxonomy: Seedkin (Funguar)
Description: Funguar such as these are considered delicacies in Eorzea for their surpassing texture and taste, although this author struggles to believe it can stand up to the humble yet utilitarian function of the archon loaf. Funguar are widespread across the world, but thrive mostly in forests and moist caves. The name demonstool may be a reference to the malevolence of these creatures, or perhaps the voidsent’s influence on the city.
Taxonomy: Vilekin (Wamoura)
Description: Vile creatures, regarded often by Gridanians as symbols of decay and disaster due to their foul existence. wamoura feed using a fanged proboscis, which it uses to drain the fluids of rotting bodies as sustenance. The juveniles of this species are known as wamouracampas.
Capabilities: These creatures were capable of generating large quantities of toxic material in a ‘poison dust’ consisting of the scales from their wings. They were also capable of ‘exuviating’ or shedding their exterior layers of scales, preventing their being poisoned.
Taxonomy: Wavekin (Slug)
Description: The giant slugs of Eorzea are nuisances on a grand scale due to the oozing secretions that coat their flesh, which have been observed as acidic enough to eat away even stone on some occasions. This has earned them a reputation amongst the inhabitants of the Aldenard, and they are often killed on sight or trapped using ale, which attracts them.
Etymology Notes: Dross is a term for waste or rubbish.
Taxonomy: Voidsent (Gremlin)
Description: Amongst the voidsent outside of the top three ranks of the voidal hierarchy that are capable of speech, these creatures are violent in the extreme, both verbally and physically. They seem somewhat eager to consume the traces of aether left by machina.
Capabilities: Between their cruel vocalizations and dark powers, the gremlins are capable of artificially forcing their foes into a state of ‘misery’ which is so intense it can physically weaken them.
Etymology Notes: Gremlins are a relatively modern creature, invented by the pilots of the British Royal Air Force during the Second World War to humorously explain malfunctions in their airplanes. They were popularized in part by the writings of Roald Dahl, a member of the RAF who went on to become an extremely popular author. They are typically regarded as mischievous and petty, just as the gremlins of XIV are, and their nature as saboteurs of airplanes is referenced in the interest of the gremlins in machina.
Taxonomy: Voidsent (Hecteyes)
Description: Tenth ranked voidsent, these creatures bear a superficial resemblance to the flans that occupy their same rank, and have many eyes, each of which is almost blind due to infections or their habit of wandering, yet through their sheer number allow a greater measure of sight. The hecteyes are one of the few species of voidsent able to reproduce on their own, as eyes discarded by these creatures grow into their own hecteyes.
Capabilities: The hecteyes were able to channel their powers through their eyes, including casting forth ‘death rays’ and conjuring waves of dark energy named ‘hex eye’ for the source of the ability.
Taxonomy: Vilekin (Diremite)
Description: Creatures with a strict social hierarchy not unlike an ant, diremites live in nomadic colonies that devour all the food in an area and then move on. These particular creatures were banemites, egg-laying females that typically lead diremite colonies. They may have been driven insane by the corrupted essence of Amdapor, resulting in their names.
Taxonomy: Voidsent (Mimic)
Description: Rare voidsent able to inhabit inanimate vessels, mimics prefer to choose chests and coffers as their homes, which they use to lie in wait for targets and devour them.
Capabilities: The mimics found in the Lost City of Amdapor were able to wield their surprising bulk to unleash a large shockwave in a technique known as ‘deathtrap’ due to its ability to slay those who approached the chest lying in wait. The chests were also able to envenom their blows and inflict ‘scurvy’ on their foes, likely not the actual disease but instead a venom that probably earned its name due to the fact that pirates are particularly likely to try to steal a chest.
Decaying Gourmand ☠
Taxonomy: Beastkin (Goobbue)
Description: Huge, physically powerful creatures, Goobbue such as these play host to moss and lichen which they cultivate with water in dry times in exchange for it providing camouflage to the beast. Goobbue are utterly ferocious, seizing their prey in their massive hands and bringing them up to their cavernous, many-fanged maw in hunger. This particular Goobbue was evidently an ashkin, animated by the deadly fungi fomenting deep within the ruined city. Its name stems, of course, from its desire to feed on those it comes across.
Capabilities: The abilities used by this poor creature were disgusting, able to emit ‘dirty sneezes’ and ‘moldy phlegm’ to poison targets and bludgeon them via the pressure of the exhalation. It was also able to ‘devour’ its foes, reconstituting its form and aether via their matter.
Taxonomy: Vilekin (Damselfly)
Description: Although damselflies have six wings, only one functions for flight while the others mimic leaves and attract smaller vilekin that the gadfly might snack on. Damselflies are ferociously territorial, attacking any who cross the paths they habitually follow.
Etymology Notes: Gadfly is a colloquial term for any form of fly that bites livestock.
Taxonomy: Voidsent (Arioch)
Description: A voidsent occupying the fifth rung of the voidal hierarchy, Arioch acted as a form of troop transport for the Mhachi voidsent army during the War of the Magi, dropping them into Amdapor from the sky and thus bypassing Amdapor’s mighty external defenses. This voidsent was incapable of speaking the languages of Eorzea, but could communicate in sub- and supersonic frequencies understood by other voidsent.
Capabilities: Arioch was able to vibrate some form of its anatomy to form a painful chorus of sound, able to disrupt the concentration of magical effects and harm the flesh. The beast was also capable of summoning ‘corrosive gales’ that tore the flesh of their foes, as well as lashing its tail to create a bludgeoning ‘stormwind’.
Etymology Notes: Arioch was a figure from the book of Genesis that acted as a minor ruler who warred against the Canaanites. His name has since been attributed to demons commonly across fiction, which is likely a reference to the voidsent nature of Arioch.
Taxonomy: Voidsent (Taurus)
Description: Seventh ranked voidsent within the voidal hierarchy, taurus are mostly notable for being a favorite of voidsent summoners throughout history. Slain livestock have been popular sacrifices for as long as history can recall, and taurus prefer such sacraments as their hosts on the Source, creating an easy coincidence where such rituals will commonly bring forth taurus voidsent.
Etymology Notes: The allotaur is named for a real life dinosaur, the allosaurus. The vast majority of taurus are named after dinosaurs, which may be in reference to their frightful reptilian appearance.
Taxonomy: Voidsent (Devilet)
Description: Low-ranking voidsent of the twelfth rung of the voidal hierarchy, imps are nimble, cunning creatures with a mischievous streak. These are capable of magics and are thus devilets, eleventh ranked variants of the imp capable of magic.
Taxonomy: Voidsent (Persona)
Description: Personas manifest on the Source via masks, and occupy the eight rung of the voidal hierarchy. The personas are frequent figures in the folklore of the world, in which they commonly act as sinister, faceless men that devour the souls of their victims.
Capabilities: These personas were able to ‘loom’ over their foes, in which they manipulate streams of aether in a technique that could achieve such phenomena as teleportation. They were also able to cast ‘paralysis III’ a potent spell able to seize the aether of a target and cause a minor, temporary paralysis.
Etymology Notes: Baal-zephon was an aspect of Ba’al, the Canaanite god of storms, who was a protector of sailors and traders. Ba’al has since been adopted as a demon by Christian and Islamic circles, renamed Beelzebub. This nature as a demon is obviously what is being referenced by the voidsent’s name.
Taxonomy: Voidsent (Ahriman)
Description: Fourth and fifth ranked voidsent, Ahriman are powerful creatures with a prodigious ability for manipulating aether both for propulsion and as a means of attack. These voidsent access our mortal plane by possessing the eyes of animals.
Taxonomy: Voidsent (Unique)
Description: An immensely powerful voidsent that sat in the second rank of the voidal hierarchy, a tier that could be referred to as greater nobles. Astoundingly, Diabolos was initially summoned by High Voidmage Cessair, a rare proponent of peace and compassion amongst Mhach. This was done as it was initially believed that Diabolos was a voidsent of such terrifying power that the Amdapori would stand down without bloodshed, although this plan resoundingly failed. It did so because the ruling body of Mhach, the Coven overruled Cessair and sent the voidsent to lead their invasion of Amdapor. Under his charge, the voidsent armies destroyed Amdapor Keep and very nearly razed the capital, only being stopped by the combined power of the white mages and Amdapor’s soulkin constructs. The final blow of this Amdapori victory was Diabolos’ sealing within the Sanctum of Dreams by the white mages, robbing the army of its leader and finest weapon. The Seventh Umbral Calamity had since undermined Diabolos’ seal, allowing him to gradually break free.
Capabilities: Diabolos was a masterfully powerful being, able to condense gravity into a concentrated point, or orb, that he was able to cast across the platform and damage his foes, nicknamed ‘graviball’ by those that fought him. Perhaps his most powerful ability, one of those that Cessair regarded as so terrifying, was to call upon a ‘ruinous omen’ to destroy his foes through sheer power, likely named due to the doom that it foretold for those that saw its use during Mhach’s march. His power was so intense that he was able to inflict ‘ultimate terror’ upon his foes.
The creature known as diabolos was also able to inflict physical damage, in a viciously cunning fighting style nicknamed ‘camisado’ or an attack by night. He was also able to shroud himself in dark energy, nicknamed a ‘noctoshield’ in reference to the darkness of the night. A particularly guileful ability of Diabolos’ was that of ‘nightmare’ in which he lured a target to sleep and inflicted dark nightmares upon their unfortunate minds.
Etymology Notes: Diabolos has a simple etymology, with his name merely being devil in Greek.