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The Bestiary of Brayflox’s Longstop (Hard)

July 21, 2021 by Niniri Niri Leave a Comment

Eoraptor Taxonomy: Scalekin (Raptor) Description: Named for their immense speed, raptors such as these dwell in arborial regions and hunt in packs, employing surprisingly intelligent tactics in their pursuit of prey. Their attacks have been increasingly focused on spoken. Capabilities: These particular raptors were able to emit 'frost breaths', gusts of what seemed to be air and saliva frozen into a harmfully cold haze. Etymology Notes: Eoraptors were real dinosaurs, named for the latin word for dawn, eos. This was in reference to the fact that the eoraptor was one of the earliest dinosaurs to evolve. The Coeurls Taxonomy: Beastkin (Coeurl) Description: Coeurl are beastkin native to the Near … [Read more...]

Filed Under: Bestiary Tagged With: Brayflox's Longstop, Dungeon, Duty, Goblins, La Noscea, Vylbrand

Brayflox’s Longstop (Hard) – Dairy Conflicts

July 16, 2021 by Niniri Niri Leave a Comment

Excerpt from ‘The history of Vylbrand, from Nym to Limsa Lominsa’ by Archon Niniri Niri. Brayflox Alltalks, the ever-industrious former quartermaster of the Company of Heroes, approached the ruin of her Longstop with stereotypically goblin resourcefulness, setting about to re-open it promptly. Unfortunately her work was disturbed somewhat by the untimely intervention of the mysterious Illuminati, goblin hoarders of knowledge seeking certain culinary secrets relating to cheese, an important cultural touchstone for their species. The Illuminati used their prodigious mechanized forces to break the Longstop, sending the unfortunate miss Alltalks running. It later came out however that Brayflox had stolen these cheese secrets from the … [Read more...]

Filed Under: Atlas Tagged With: Brayflox's Longstop, Dungeon, Duty, Goblins, La Noscea, Vylbrand

A Brief Primer on the Rulers of Eorzea

July 13, 2021 by Niniri Niri Leave a Comment

From a small pamphlet entitled ‘A Primer on Eorzean Geopolitics for New Researchers’ by Archon Niniri Niri. Kan-E-Senna - Elder Seedseer of Gridania Kan-E of the Senna family is a padjal of immense power and wisdom who leads the Seedseer Council, the presiding body of her forested home. Perhaps her most noted trait is the unprecedented ability for prophecy she has exhibited since a young age, a gift often attributed by her subjects to blessings from the elementals of the Shroud and the Twelve themselves. In her childhood, Kan-E was already protecting her home from catastrophe via her prophetic gifts, predicting fires and other such disasters with uncanny clarity. The padjal left her homeland to enter seclusion in the woods and commune … [Read more...]

Filed Under: Individuals Tagged With: Ala Mhigo, Gridania, Ishgard, Limsa Lominsa, uldah

The Bestiary of Halatali (Hard)

July 10, 2021 by Niniri Niri Leave a Comment

Pit Basilisk Taxonomy: Scalekin (Basilisk) Description: Natives of Aldenard, basilisks are fiercely territorial creatures that have a particularly dark place in Eorzean culture, where they often represent evil. The beasts of Halatali were used as training for gladiators and as part of spectacle fights in the arenas. Capabilities: The basilisks of Halatali were able to unleash the baleful energy of their 'cold gaze' in order to freeze and petrify the bodies of their prey. Pit Wolf Taxonomy: Beastkin (Wolf) Description: Fearsome pack creatures that roam the forests of Eorzea, wolves such as these were previously more or less harmless towards the spoken races and their holdings. With the cataclysmic … [Read more...]

Filed Under: Bestiary Tagged With: Dungeon, Duty, Halatali, Thanalan, uldah

Halatali (Hard) – A Glory Returned

July 7, 2021 by Niniri Niri Leave a Comment

Excerpt from ‘The history of Thanalan, from Belah’dia to Ul’dah’ by Archon Niniri Niri.  After the reclamation of Halatali by a number of adventurers for Ul'dah, it underwent a period of restoration that allowed it to begin function as a training hall for the gladiators of the Bloodsands once more. Again, the halls of the ancient cave complex rang with the clangor of combat. Halatali has since also begun to hold public events, acting as a secondary arena to the Bloodsands and hosting the grand finale of the Mythril Cup. The Hall of the Provocatores The initial hall of Halatali had received considerable restoration, with discarded weapons gathered up, furnishings restored, banners hung and lighting fixed. During the period in … [Read more...]

Filed Under: Atlas Tagged With: Dungeon, Duty, Halatali, Thanalan, uldah

Aetherytes

July 4, 2021 by Niniri Niri Leave a Comment

From a particularly dogeared copy of ‘Research Team Guidelines’ by Archon Niniri Niri. In order to discuss aetherytes one must begin with the fundamental nature of the world. The world is composed of two dimensions, the corporeal world and the aetherial one, sometimes referred to as the lifestream. When something, or someone, in the corporeal world is destroyed or dies their aether passes into the lifestream and when new life is born or new matter formed, it draws from the lifestream, creating a cyclical system. These two worlds are close to each other at some points, and further at others. In areas where the two worlds are close, a living creature may reserve their sense of will while discorporated into a form of pure aether, a … [Read more...]

Filed Under: Journal Tagged With: Sharlayan, Travel

The Bestiary of the Lost City of Amdapor

July 2, 2021 by Niniri Niri Leave a Comment

Demonstool Taxonomy: Seedkin (Funguar) Description: Funguar such as these are considered delicacies in Eorzea for their surpassing texture and taste, although this author struggles to believe it can stand up to the humble yet utilitarian function of the archon loaf. Funguar are widespread across the world, but thrive mostly in forests and moist caves. The name demonstool may be a reference to the malevolence of these creatures, or perhaps the voidsent's influence on the city. Wamoura Taxonomy: Vilekin (Wamoura) Description: Vile creatures, regarded often by Gridanians as symbols of decay and disaster due to their foul existence. wamoura feed using a fanged proboscis, which it uses to drain the fluids of … [Read more...]

Filed Under: Bestiary Tagged With: amdapor, Dungeon, Duty, Fifth Astral Era, Lost City of Amdapor, The Black Shroud

The Lost City of Amdapor – A Relic in White

June 29, 2021 by Niniri Niri Leave a Comment

Excerpt from ‘The history of the Black Shroud, from Amdapor to Gridania’ by Archon Niniri Niri. Please refer to the entry on Amdapor Keep for further history on the city-state of Amdapor. In the wake of the fall of Amdapor Keep, the Amdapori capital was left open to the roving voidsent army of the Mhachi. Thus did the forces of Mhach implement the final part of their invasion plan, summoning a grand noble of the voidsent who went by the name Diabolos. Though the Mhachi were mighty in their magical strength, and their voidsent servants were innumerable and powerful in their own right, they had underestimated the centuries of preparation undertaken by the Amdapori and the strength of their magics. As the dark armies of Mhach approached … [Read more...]

Filed Under: Atlas Tagged With: amdapor, Dungeon, Duty, Fifth Astral Era, Lost City of Amdapor, The Black Shroud

Moggle Mog XII – The Good King

June 27, 2021 by Niniri Niri Leave a Comment

From ‘Thoughts on the Primals – Malignant Divinity’ by Archon Niniri Niri One of the less threatening primals of Eorzea on the surface, the Good King of the moogles is nevertheless a dangerous, aether-devouring creature in its own right. Moggle Mog XII caused a storm in his initial summoning by bucking the trend upheld in scholarly records of the Sixth and Seventh Astral Eras by being the first documented primal to be summoned without originating as a divine figure. The Good King was summoned by the mogglesguard, an order of martially capable moogles tasked with defending the moogles of the Black Shroud, through deceptions woven by the vile Ascians leading them to believe that the primal they summoned would be the authentic king of … [Read more...]

Filed Under: Individuals Tagged With: Good King Moggle Mog XII, Moogles, primals

The Bestiary of the Labyrinth of the Ancients

June 25, 2021 by Niniri Niri Leave a Comment

The Homunculi Taxonomy: Elemental (Sprite) Description: Essentially a mere conjoining of aether and ideal conditions, a sprite is of no relation to the powerful elementals of the Black Shroud, and are in fact as devoid of reason and sentience as the average weather pattern. The names of these particular sprites imply their artificial nature, likely generated by the Allagans by manipulating aether. Etymology Notes: A Homunculus was a being supposedly created by sealing human sperm into a removed horse’s womb, which would supposedly grow into a miniature human being. The name has later gone on to mean many different forms of artificial life in popular culture. Greater Demon Taxonomy: Voidsent … [Read more...]

Filed Under: Bestiary Tagged With: Duty, Labyrinth of the Ancients, Mor Dhona, Raid, The Allagan Empire, The Crystal Tower

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