Excerpt from ‘The history of the Black Shroud, from Amdapor to Gridania’ by Archon Niniri Niri. Please refer to the entry on Amdapor Keep for further history on the city-state of Amdapor. In the wake of the fall of Amdapor Keep, the Amdapori capital was left open to the roving voidsent army of the Mhachi. Thus did the forces of Mhach implement the final part of their invasion plan, summoning a grand noble of the voidsent who went by the name Diabolos. Though the Mhachi were mighty in their magical strength, and their voidsent servants were innumerable and powerful in their own right, they had underestimated the centuries of preparation undertaken by the Amdapori and the strength of their magics. As the dark armies of Mhach approached … [Read more...]
Moggle Mog XII – The Good King
From ‘Thoughts on the Primals – Malignant Divinity’ by Archon Niniri Niri One of the less threatening primals of Eorzea on the surface, the Good King of the moogles is nevertheless a dangerous, aether-devouring creature in its own right. Moggle Mog XII caused a storm in his initial summoning by bucking the trend upheld in scholarly records of the Sixth and Seventh Astral Eras by being the first documented primal to be summoned without originating as a divine figure. The Good King was summoned by the mogglesguard, an order of martially capable moogles tasked with defending the moogles of the Black Shroud, through deceptions woven by the vile Ascians leading them to believe that the primal they summoned would be the authentic king of … [Read more...]
The Bestiary of the Labyrinth of the Ancients
The Homunculi Taxonomy: Elemental (Sprite) Description: Essentially a mere conjoining of aether and ideal conditions, a sprite is of no relation to the powerful elementals of the Black Shroud, and are in fact as devoid of reason and sentience as the average weather pattern. The names of these particular sprites imply their artificial nature, likely generated by the Allagans by manipulating aether. Etymology Notes: A Homunculus was a being supposedly created by sealing human sperm into a removed horse’s womb, which would supposedly grow into a miniature human being. The name has later gone on to mean many different forms of artificial life in popular culture. Greater Demon Taxonomy: Voidsent … [Read more...]
The Labyrinth of the Ancients – A Fortress in Crystal
Excerpt from ‘Records on the Traverse of The Crystal Tower – A Handbook for Scholars of Allag’ by Archon Niniri Niri. As the Third Astral Era dawned, and the survivors of the calamitous droughts experienced during the Calamity of Fire began to reconstruct they were wary of over-confidence in their gods- worshipping them as fervently as they had destroyed their entire civilizations, after all. Instead of faith in gods there developed a passion for intellectual pursuit, and the developing nations of Eorzea made breakthroughs in science daily. The foremost of these nations had been forged by the charismatic genius Xande, and was named the Kingdom of Allag. Xande was not afraid of magic or the clergy as his contemporaries were, and he … [Read more...]
The Bestiary of Haukke Manor (Hard)
Altered Wailer - (Demon) Taxonomy: Voidsent (Demon) Description: Commonly referred to as ‘reapers of souls’ by the people of Eorzea, demons are particularly rife throughout the folklore of Hydaelyn. It is a common opinion amongst scholars of the Void that demons were once members of the spoken races of the thirteenth shard, corrupted into mindless soldiers of dark entities when the shard was flooded by the Void. These creatures were once Wood Wailers of Gridania, who were tragically mutated by the perverse rituals employed by the voidsent of the Manor. The Wood Wailers are an organisation of lancers within Gridania that date back to the city-state’s founding. Garrisoned across the Shroud in watchtowers and … [Read more...]
Haukke Manor (Hard) – Bitter Consequences
The dark machinations of Lady Amandine Dartancours had dire consequences for her residence, as consorting with voidsent so often does. The forces of Gridania discovered this when an entire squad of Wood Wailers went missing inside. The noblewoman's rituals had profaned the site to such a degree that over time the manor became re-infested with the dark spawn of the Void. The Wood Wailers, for context, are an organisation of lancers within Gridania that date back to the city-state's founding. Garrisoned across the Shroud in watchtowers and settlements, the Wood Wailers extend patrols across the woods to keep the peace and protect the compact between Gridania and the elementals of the Twelveswood. The masks of the Wood Wailers are intended to … [Read more...]
The Bestiary of Copperbell Mines (Hard)
Chalcopyrite Coblyn Taxonomy: Soulkin (Coblyn) Description: What exactly a coblyn is differs depending on who you ask. In Gridania the theory is that coblyn are beastkin who graft mineral to their flesh in order to gain a measure of armament. In Ul’dah, the prevailing thought is that they are instead true soulkin, ore that has taken on sentience and the ability to walk in order to propagate… somehow. The Ul’dahn theory is increasingly the one accepted as fact within the halls of Sharlayan. These ones are evidently spawned from the ore that can be found throughout the Mines. Etymology Notes: Chalcopyrite is a copper-iron ore that is the primary ore used in copper mining, fittingly found in the copper mines at … [Read more...]
The Copperbell Mines (Hard) – A Vengeance Thwarted
Excerpt from ‘The history of Thanalan, from Belah’dia to Ul’dah by Archon Niniri Niri. After intervention by adventurers in the employ of Amajina & Sons Mineral Concern and the destruction of the Hecatoncheires, the Concern sent miners back into the tunnels in hopes of exploiting the mineral wealth of the region once again. A crew of surveyors leading the party discovered the incompletion of the Mines' cleansing however when they were confronted by a tide of the gigants, as vengeful and deadly as ever. The Concern did later sue for damages with the Adventurer's Guild for the incomplete nature of the first purge, although the Order of Nald'thal decided to apportion the burden of the crisis across both parties equally. Shaft … [Read more...]
The Seven Hells
Tome Request – Yjrn Mistwander Tome Retrieved – ‘On The Twelve and their Aspects’ by Archon Niniri Niri Each god in the ranks of the Twelve is linked to one of the six elements, resulting in pairs. Each of these pairs is linked in turn to one of six hells or heavens, which most followers of the Twelve assign as afterlives of the sinners of Eorzea, great pits beneath their respective heavens into which the souls of the unworthy plummet. Some believe that after suffering their internment in their assigned hell, a sinner must journey through the other hells and into the seventh, where they will be judged for their remorse and either sent to the heavens, or damned to eternal internment in the seventh hell, although this is not formal … [Read more...]
The Bestiary of Pharos Sirius
Sirius Leech Taxonomy: Wavekin (Leech) Description: Leeches are amphibian creatures that dwell in water but often hunt on land. They use the leaf-life decorations on their bodies to lure in herbivores before latching on and drinking their fill of blood. Horrifyingly, despite the leech’s lack of eyes they are possessed of countless eyespots all across their bodies. Sirius Elbst Taxonomy: Wavekin (Elbst) Description: Likely a specialized evolution of the land-based peiste, the elbst is a vicious creature with razor sharp teeth and a hunger for flesh. Capabilities: The elbsts of the Pharos were able to emit large gushes of water from their maw in 'flash floods' capable of bruising flesh and … [Read more...]
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