Excerpt from ‘The history of Coerthas, from refuge to Holy See’ by Archon Niniri Niri. The previous cleanse of the Stone Vigil at the hands of the Warrior of Light and their allies proved sufficient to reclaim their airship, but the reconquest did not succeed in reclaiming the Vigil itself. The Dravanians simply moved back in. House Durendaire, the noted house of astrologians and warriors in Ishgard, resolved to reclaim the Vigil themselves. The venerable family was cowed by the presence of heretics and spies in their ranks, uncovered previously by outsiders to Ishgard, adding insult to injury. Lord Drillemont, one of Durendaire's foremost knights and one of the men responsible for helping to bring the infiltrators to justice, led an … [Read more...]
The Tam-Tara Deepcroft (Hard) – A Tragedy in Motion
Excerpt from ‘The history of the Black Shroud, from Amdapor to Gridania’ by Archon Niniri Niri. The events that struck the Deepcroft a short period after the Lambs of Dalamud were slaughtered in its tunnels began in a small rural village in the foothills of Alabathia's Spine and ended in the ancient ruins of Gelmorra beneath the Shroud, provoking a potential disaster of regional proportions. The Deepcroft Proper The central room of the Deepcroft is a colossal vaulted chamber. The walls are populated by antechambers not current accessible by the main room, and which likely contain the remains of Gelmorra’s aristocracy and royalty. Indeed, reports on the Deepcroft discuss the emblazonment of the subterranean city’s crest. This crest … [Read more...]
Hullbreaker Isle – The Mists Revealed
Excerpt from ‘The history of Vylbrand, from Nym to Limsa Lominsa’ by Archon Niniri Niri. Just to the south of Vylbrand are the Cieldalaes, a reasonably sized island chain that is host to Hullbreaker Isle, an island of utter mystery that was more-or-less unknown for centuries. This was because of the Doxy's Pull, a phenomenon that took the form of thick, impenetrable mists which almost ensured that any ship which entered the area around the Isle would wash up on the rocks and shipwreck. This is where the island's name originates. It wasn't until the Seventh Umbral Calamity that the mists rose and revealed the island behind them, as well as the revelation that certain parties had already made it to the island when the island's explorers … [Read more...]
The Second Coil of Bahamut
Excerpt from ‘Records on the Traverse of Dalamud’s Ruins – A Handbook for Scholars of Allag’ by Archon Niniri Niri. It was at the zenith of ancient Allag, during the second reign of Xande, the revived Emperor, that the elder primal Bahamut was captured and ensorcelled within a colossal metal sphere containing vast apparatus aimed at imprisoning the primal and draining its power. This sphere would later go on to gain the name Dalamud, likely a derivation of Bahamut’s own name by later peoples, and was intended to generate power enough not only to sustain the Empire, but to bring destruction upon it by the madness-invoked apocalyptic designs of the Emperor. The Warrior of Light, in conjunction with the Scions of the Seventh Dawn and other … [Read more...]
Brayflox’s Longstop (Hard) – Dairy Conflicts
Excerpt from ‘The history of Vylbrand, from Nym to Limsa Lominsa’ by Archon Niniri Niri. Brayflox Alltalks, the ever-industrious former quartermaster of the Company of Heroes, approached the ruin of her Longstop with stereotypically goblin resourcefulness, setting about to re-open it promptly. Unfortunately her work was disturbed somewhat by the untimely intervention of the mysterious Illuminati, goblin hoarders of knowledge seeking certain culinary secrets relating to cheese, an important cultural touchstone for their species. The Illuminati used their prodigious mechanized forces to break the Longstop, sending the unfortunate miss Alltalks running. It later came out however that Brayflox had stolen these cheese secrets from the … [Read more...]
Halatali (Hard) – A Glory Returned
Excerpt from ‘The history of Thanalan, from Belah’dia to Ul’dah’ by Archon Niniri Niri. After the reclamation of Halatali by a number of adventurers for Ul'dah, it underwent a period of restoration that allowed it to begin function as a training hall for the gladiators of the Bloodsands once more. Again, the halls of the ancient cave complex rang with the clangor of combat. Halatali has since also begun to hold public events, acting as a secondary arena to the Bloodsands and hosting the grand finale of the Mythril Cup. The Hall of the Provocatores The initial hall of Halatali had received considerable restoration, with discarded weapons gathered up, furnishings restored, banners hung and lighting fixed. During the period in … [Read more...]
The Lost City of Amdapor – A Relic in White
Excerpt from ‘The history of the Black Shroud, from Amdapor to Gridania’ by Archon Niniri Niri. Please refer to the entry on Amdapor Keep for further history on the city-state of Amdapor. In the wake of the fall of Amdapor Keep, the Amdapori capital was left open to the roving voidsent army of the Mhachi. Thus did the forces of Mhach implement the final part of their invasion plan, summoning a grand noble of the voidsent who went by the name Diabolos. Though the Mhachi were mighty in their magical strength, and their voidsent servants were innumerable and powerful in their own right, they had underestimated the centuries of preparation undertaken by the Amdapori and the strength of their magics. As the dark armies of Mhach approached … [Read more...]
The Labyrinth of the Ancients – A Fortress in Crystal
Excerpt from ‘Records on the Traverse of The Crystal Tower – A Handbook for Scholars of Allag’ by Archon Niniri Niri. As the Third Astral Era dawned, and the survivors of the calamitous droughts experienced during the Calamity of Fire began to reconstruct they were wary of over-confidence in their gods- worshipping them as fervently as they had destroyed their entire civilizations, after all. Instead of faith in gods there developed a passion for intellectual pursuit, and the developing nations of Eorzea made breakthroughs in science daily. The foremost of these nations had been forged by the charismatic genius Xande, and was named the Kingdom of Allag. Xande was not afraid of magic or the clergy as his contemporaries were, and he … [Read more...]
Haukke Manor (Hard) – Bitter Consequences
The dark machinations of Lady Amandine Dartancours had dire consequences for her residence, as consorting with voidsent so often does. The forces of Gridania discovered this when an entire squad of Wood Wailers went missing inside. The noblewoman's rituals had profaned the site to such a degree that over time the manor became re-infested with the dark spawn of the Void. The Wood Wailers, for context, are an organisation of lancers within Gridania that date back to the city-state's founding. Garrisoned across the Shroud in watchtowers and settlements, the Wood Wailers extend patrols across the woods to keep the peace and protect the compact between Gridania and the elementals of the Twelveswood. The masks of the Wood Wailers are intended to … [Read more...]
The Copperbell Mines (Hard) – A Vengeance Thwarted
Excerpt from ‘The history of Thanalan, from Belah’dia to Ul’dah by Archon Niniri Niri. After intervention by adventurers in the employ of Amajina & Sons Mineral Concern and the destruction of the Hecatoncheires, the Concern sent miners back into the tunnels in hopes of exploiting the mineral wealth of the region once again. A crew of surveyors leading the party discovered the incompletion of the Mines' cleansing however when they were confronted by a tide of the gigants, as vengeful and deadly as ever. The Concern did later sue for damages with the Adventurer's Guild for the incomplete nature of the first purge, although the Order of Nald'thal decided to apportion the burden of the crisis across both parties equally. Shaft … [Read more...]